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DDS Environment With PBR


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What if any, are the advantages in use PBRMaterial to render the Skybox (Not the mip mapped reflection, just the single mip skybox.dds) vs using a StandardMaterial.

 When I test then both, I cant tell the difference (besides have control over things like cameraContrast and the various xxxIntensities properties) by just looking at it.

Any thoughts :)


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