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Arc Camera that rotate 3 ways


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you most calculate that and use math   i try write sample to have it after after office to you ( after 6 hours ) but you can try yourself too

1. calculate a vector between camera and target position

2. rotate your up vector to cross of that

3. add rotation matrix  to  find new up vector  when you  rotate around of (camera - target vector  ) 

and maybe some others see and help you faster @adam @jerome @Wingnut ...


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