forleafe Posted May 11, 2018 Share Posted May 11, 2018 I feel like this is something that gets asked a lot, but after searching a bunch I haven't found anything definitive. I've loaded my animations into pixi via a spritesheet on the Pixi loader and I can place an animated sprite in the game easy enough. But say I have my main character perform a running animation, but then I need her to do a punching animation. Is there an easy way to achieve this on the same sprite seamlessly? The only way I can currently think of how to achieve this is to manually remove the animated sprite from the container, then manually add a new animated sprite in its place, which just seems cumbersome and inefficient at best. Quote Link to comment Share on other sites More sharing options...
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