Hsaka Posted February 12, 2014 Share Posted February 12, 2014 I'm running through some stuff with the 1.2 release and I came across some rendering strangeness when using setPreloadSprite. The progress bar should be as seen in this game: http://gamepyong.com/joggle/joggle.php But instead it looks like the attached image:this.loaderEmpty = this.game.add.sprite(0, 0, 'loaderEmpty');this.loaderFull = this.game.add.sprite(0, 0, 'loaderFull');this.game.load.setPreloadSprite(this.loaderFull);I don't know if it's a known (masking?) issue but I figured I'd let you know anyway Link to comment Share on other sites More sharing options...
rich Posted February 12, 2014 Share Posted February 12, 2014 Could you pull the latest and try this please. I fixed the way setPreloadSprite works yesterday. Please note that most fixes for 1.2 are not yet compiled into the phaser.js build file, but are only available in source form. Link to comment Share on other sites More sharing options...
Hsaka Posted February 12, 2014 Author Share Posted February 12, 2014 Rich, I pulled the latest version and tried running against src directly but I'm seeing the same thing happening. Link to comment Share on other sites More sharing options...
plicatibu Posted February 28, 2014 Share Posted February 28, 2014 The problem I reported here happens even with new Phaser.js I built right now. Link to comment Share on other sites More sharing options...
Recommended Posts