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I see dea...through mesh, i wan't


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Hi all,

I am looking to have the same behavior as FPS game so with a UniversalCamera and colision.
For that part, moves and colisions it is functional and very well, but...

...I am still to close from objects (walls) and I can see through. (like superman you know !? )
If i change my camera elipsoid's dimensions it works a little better, but i can't moove in a small scene bwtween 2 walls. cause my character is to large  and with some walls I can still see through.

I tried with camera.useFramingBehavior = true; and cam.collisionRadius = new BABYLON.Vector3(2, 2, 2); but without succes  

Do someone have an idea ?

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