BlackShadauw Posted July 7, 2018 Share Posted July 7, 2018 Hi all, I am looking to have the same behavior as FPS game so with a UniversalCamera and colision. For that part, moves and colisions it is functional and very well, but... ...I am still to close from objects (walls) and I can see through. (like superman you know !? ) If i change my camera elipsoid's dimensions it works a little better, but i can't moove in a small scene bwtween 2 walls. cause my character is to large and with some walls I can still see through. I tried with camera.useFramingBehavior = true; and cam.collisionRadius = new BABYLON.Vector3(2, 2, 2); but without succes Do someone have an idea ? Quote Link to comment Share on other sites More sharing options...
inteja Posted July 7, 2018 Share Posted July 7, 2018 If I understand correctly, take a look at Camera.minZ Here's another thread/post I found that describes how it works GameMonetize and Wingnut 2 Quote Link to comment Share on other sites More sharing options...
BlackShadauw Posted July 9, 2018 Author Share Posted July 9, 2018 Hi @inteja That's exactyl what i looking for and it works fine, thanks a lot four your help Cheers Quote Link to comment Share on other sites More sharing options...
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