mazoku Posted July 9, 2018 Share Posted July 9, 2018 Is it ok to use Phaser.Class when extending Phaser.GameObjects.Sprite for example? What is the role of Phaser.Class? Is it only for scenes? Link to comment Share on other sites More sharing options...
rich Posted July 9, 2018 Share Posted July 9, 2018 Sure, you can use it if you like (and are using ES5) but if you're using ES6 for your game, then just use a normal ES6 class instead. The Phaser.Class is literally just an ES5 syntax wrapper for prototype based classes that gave us a unified structure for all our code. When we move Phaser to ES6 it'll be replaced with ES6 classes of course. Link to comment Share on other sites More sharing options...
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