Jump to content

Global Illumination Baking support?


Recommended Posts


For now, I am using Blender for baking a Global Illumination lightmaps, however, in my next projects, I may play with procedurally generated meshes. In particular, I want to generate 3d mazes.

In that case, I won't be able to use Blender to generate the GI lightmaps because the mesh will be created in BabylonJS at runtime.

So I was wondering if there is something existing or on the roadmap for GI baking at runtime?


NOTE: I found the SSAO (Screen Space Ambient Occlusion) which is cool, but does not seem to illuminate the scene that much.


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...