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Timers don't seem to pause


Ninjadoodle
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Hi @enpu

This is where I setup the timer ...

game.module(
    'game.game'
)
.body(function() {

game.createScene('Game', {
    
    init: function() {
        
        this.stageSetup = new game.StageSetup();
        this.stageSetup.setupStage();
        this.stageSetup.updateStage();
        
        // TIMER
        this.countdownTxt = new game.Text('20');
        this.countdownTxt.anchor.set(this.countdownTxt.width / 2, 0);
        this.countdownTxt.addTo(this.fg);
        this.countdownTxt.position.set(640, -0.5*(game.system.height - 1920) + 64);
        
        this.countdownTimer = game.Timer.add(10000, function() {
            // DO STUFF
        });
    },
    
    pad: function(number, length) {
       
        var str = '' + number;
        while (str.length < length) {
            str = '0' + str;
        }
       
        return str;
    },
    
    update: function() {
        
        this.stageSetup.updateStage();
        
        // TIMER
        var milliseconds = parseInt((this.countdownTimer.time()%1000));
        var seconds = parseInt((this.countdownTimer.time()/1000)%60);
        
        this.countdownTxt.setText(this.pad(seconds, 2) + ":" + milliseconds);
        this.countdownTxt.anchor.x = this.countdownTxt.width / 2;
        
        this.countdownTxt.position.set(640, -0.5*(game.system.height - 1920) + 64);
    }
});

});

The pause happens in the objects module, when clicking the 'settings' button ...

game.module(
    'game.objects'
)
.body(function() {

game.createClass('StageSetup', {

    setupStage: function() {
        
        // ************************
        // *** SETUP CONTAINERS ***
        // ************************
        
        game.scene.tv = new game.Container().addTo(game.scene.stage);
        
        game.scene.gm = new game.Container().addTo(game.scene.tv);
        game.scene.ui = new game.Container().addTo(game.scene.tv);
        game.scene.ux = new game.Container().addTo(game.scene.tv);
        
        game.scene.bg = new game.Container().addTo(game.scene.gm);
        game.scene.mg = new game.Container().addTo(game.scene.gm);
        game.scene.fg = new game.Container().addTo(game.scene.gm);
        
        game.scene.fader = new game.Fader();
        game.scene.fader.speed = 500;
        game.scene.fader.sprite.interactive = true;
        game.scene.fader.fadeIn();
        
        // ********************
        // ***** SETTINGS *****
        // ********************
        
        game.scene.ui.visible = false;
        
        // BUTTONS SETTINGS
        game.scene.buttonSettings = new game.Sprite('buttonSettings.png');
        game.scene.buttonSettings.position.set(1280, 0);
        game.scene.buttonSettings.anchor.set(192, 0);
        game.scene.buttonSettings.interactive = true;
        game.scene.buttonSettings.addTo(game.scene.gm);
        
        game.scene.buttonSettings.mousedown = function() {
            
            game.scene.pause();
            game.scene.ui.visible = true;
            game.scene.settingsBg.interactive = true;
            
            game.scene.settingsButtonBack.interactive = true;
            game.scene.settingsButtonMusic.interactive = true;
            game.scene.settingsButtonAudio.interactive = true;
            
            if (game.system.sceneName === 'Main') {
                game.scene.settingsButtonInfo.interactive = true;
            } else {
                game.scene.settingsButtonHome.interactive = true;
            }
        };
        
        // SETTINGS BACKGROUND
        game.scene.settingsBg = new game.Graphics();
        
        game.scene.settingsBg.fillColor = '#000000';
        game.scene.settingsBg.drawRect(0, 0, 2560, 2560);
        game.scene.settingsBg.anchorCenter();
        game.scene.settingsBg.addTo(game.scene.ui);
        game.scene.settingsBg.position.set(640, 640);
        game.scene.settingsBg.interactive = false;
        game.scene.settingsBg.alpha = 0.5;
        
        // SETTINGS BUTTON BACK
        game.scene.settingsButtonBack  = new game.Sprite('settingsButtonBack.png');
        game.scene.settingsButtonBack.position.set(416, 416);
        game.scene.settingsButtonBack.anchorCenter();
        game.scene.settingsButtonBack.interactive = false;
        game.scene.settingsButtonBack.addTo(game.scene.ui);
        
        game.scene.settingsButtonBack.mousedown = function() {
            
            game.scene.resume();
            game.scene.ui.visible = false;
            game.scene.settingsBg.interactive = false;
            
            game.scene.settingsButtonBack.interactive = false;
            game.scene.settingsButtonMusic.interactive = false;
            game.scene.settingsButtonAudio.interactive = false;
            
            if (game.system.sceneName === 'Main') {
                game.scene.settingsButtonInfo.interactive = false;
            } else {
                game.scene.settingsButtonHome.interactive = false;
            }
        };
        
        // SETTINGS BUTTON MUSIC
        game.scene.settingsButtonMusic  = new game.Sprite('settingsButtonMusic.png');
        game.scene.settingsButtonMusic.position.set(416, 864);
        game.scene.settingsButtonMusic.anchorCenter();
        game.scene.settingsButtonMusic.interactive = false;
        game.scene.settingsButtonMusic.addTo(game.scene.ui);
        
        if (game.config.data.music) {
            game.scene.settingsButtonMusic.alpha = 1;
        } else {
            game.scene.settingsButtonMusic.alpha = 0.5;
        }
        
        game.scene.settingsButtonMusic.mousedown = function() {
            
            if (game.config.data.music) {
                game.config.data.music = false;
                this.alpha = 0.5;
            } else {
                game.config.data.music = true;
                this.alpha = 1;
            }
            
            this.scale.set(0.8);
            
            game.Tween.add(this.scale, {
                x: 1,
                y: 1
            }, 100, {
                delay: 100,
                easing: 'Back.Out'
            }).start();
        };
        
        // SETTINGS BUTTON AUDIO
        game.scene.settingsButtonAudio  = new game.Sprite('settingsButtonAudio.png');
        game.scene.settingsButtonAudio.position.set(864, 864);
        game.scene.settingsButtonAudio.anchorCenter();
        game.scene.settingsButtonAudio.interactive = false;
        game.scene.settingsButtonAudio.addTo(game.scene.ui);
        
        if (game.config.data.audio) {
            game.scene.settingsButtonAudio.alpha = 1;
        } else {
            game.scene.settingsButtonAudio.alpha = 0.5;
        }
        
        game.scene.settingsButtonAudio.mousedown = function() {
            
            if (game.config.data.audio) {
                game.config.data.audio = false;
                this.alpha = 0.5;
            } else {
                game.config.data.audio = true;
                this.alpha = 1;
            }
            
            this.scale.set(0.8);
            
            game.Tween.add(this.scale, {
                x: 1,
                y: 1
            }, 100, {
                delay: 100,
                easing: 'Back.Out'
            }).start();
        };
        
        // SCENE SPECIFIC BUTTONS
        if (game.system.sceneName === 'Main') {
            
            // SETTINGS BUTTON INFO
            game.scene.settingsButtonInfo  = new game.Sprite('settingsButtonInfo.png');
            game.scene.settingsButtonInfo.position.set(864, 416);
            game.scene.settingsButtonInfo.anchorCenter();
            game.scene.settingsButtonInfo.interactive = false;
            game.scene.settingsButtonInfo.addTo(game.scene.ui);
            
            // SETTINGS INFO POPUP
            game.scene.settingsInfoPopup  = new game.Sprite('settingsQuitPopup.png');
            game.scene.settingsInfoPopup.position.set(640, 640);
            game.scene.settingsInfoPopup.anchorCenter();
            game.scene.settingsInfoPopup.interactive = true;
            game.scene.settingsInfoPopup.visible = false;
            game.scene.settingsInfoPopup.addTo(game.scene.ui);
            
            // SETTINGS INFO POPUP BUTTON X
            game.scene.settingsInfoPopupButtonX  = new game.Sprite('settingsButtonInfo.png');
            game.scene.settingsInfoPopupButtonX.position.set(352, -352);
            game.scene.settingsInfoPopupButtonX.anchorCenter();
            game.scene.settingsInfoPopupButtonX.interactive = false;
            game.scene.settingsInfoPopupButtonX.addTo(game.scene.settingsInfoPopup);
            
            game.scene.settingsButtonInfo.mousedown = function() {
                
                game.scene.settingsInfoPopup.visible = true;
                game.scene.settingsInfoPopupButtonX.interactive = true;
            };
            
            game.scene.settingsInfoPopupButtonX.mousedown = function() {
                
                game.scene.settingsInfoPopup.visible = false;
                game.scene.settingsInfoPopupButtonX.interactive = false;
            };
            
        } else {
            
            // SETTINGS BUTTON HOME
            game.scene.settingsButtonHome  = new game.Sprite('settingsButtonHome.png');
            game.scene.settingsButtonHome.position.set(864, 416);
            game.scene.settingsButtonHome.anchorCenter();
            game.scene.settingsButtonHome.interactive = false;
            game.scene.settingsButtonHome.addTo(game.scene.ui);
            
            // SETTINGS HOME POPUP
            game.scene.settingsHomePopup  = new game.Sprite('settingsQuitPopup.png');
            game.scene.settingsHomePopup.position.set(640, 640);
            game.scene.settingsHomePopup.anchorCenter();
            game.scene.settingsHomePopup.interactive = true;
            game.scene.settingsHomePopup.visible = false;
            game.scene.settingsHomePopup.addTo(game.scene.ui);
            
            // SETTINGS HOME POPUP BUTTON O
            game.scene.settingsHomePopupButtonO  = new game.Sprite('settingsButtonInfo.png');
            game.scene.settingsHomePopupButtonO.position.set(-224, 256);
            game.scene.settingsHomePopupButtonO.anchorCenter();
            game.scene.settingsHomePopupButtonO.interactive = false;
            game.scene.settingsHomePopupButtonO.addTo(game.scene.settingsHomePopup);
            
            // SETTINGS HOME POPUP BUTTON X
            game.scene.settingsHomePopupButtonX  = new game.Sprite('settingsButtonInfo.png');
            game.scene.settingsHomePopupButtonX.position.set(224, 256);
            game.scene.settingsHomePopupButtonX.anchorCenter();
            game.scene.settingsHomePopupButtonX.interactive = false;
            game.scene.settingsHomePopupButtonX.addTo(game.scene.settingsHomePopup);
            
            game.scene.settingsButtonHome.mousedown = function() {
                
                game.scene.settingsHomePopup.visible = true;
                game.scene.settingsHomePopupButtonO.interactive = true;
                game.scene.settingsHomePopupButtonX.interactive = true;
            };
            
            game.scene.settingsHomePopupButtonO.mousedown = function() {
                
                game.system.setScene('Main');
            };
            
            game.scene.settingsHomePopupButtonX.mousedown = function() {
                
                game.scene.settingsHomePopup.visible = false;
                game.scene.settingsHomePopupButtonO.interactive = false;
                game.scene.settingsHomePopupButtonX.interactive = false;
            };
        }
    },
    
    updateStage: function() {
        
        game.scene.tv.position.set(game.system.width / 2 - game.system.originalWidth / 2, game.system.height / 2 - game.system.originalHeight / 2);
        
        game.scene.offsetX = (game.system.width - game.system.originalWidth) / 2;
        game.scene.offsetY = (game.system.height - game.system.originalHeight) / 2;
        
        game.scene.buttonPosX = game.system.originalWidth + ((game.system.width - game.system.originalWidth) / 2);
        game.scene.buttonPosY = -1 * ((game.system.height - game.system.originalHeight) / 2);
        
        game.scene.buttonSettings.x = game.scene.buttonPosX;
        game.scene.buttonSettings.y = game.scene.buttonPosY;
    }
});

});

Thank you!

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