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Events for gizmo controls.

Varsha Kamble

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Hi @Deltakosh,


I am using 3 different gizmos for operations -  PositionGizmo, RotationGizmo and ScaleGizmo



this.utilLayer = new BABYLON.UtilityLayerRenderer(this._scene);

this.positionGizmo = new BABYLON.PositionGizmo(this.utilLayer);
this.scalingGizmo = new BABYLON.ScaleGizmo(this.utilLayer);
this.rotationGizmo = new BABYLON.RotationGizmo(this.utilLayer);


I want to perform certain task after dragging,scaling or rotating gizmo , for which i need events. But i didn't find any methods of gizmo to capture such events.

There are only 2 methods available for gizmo - dispose and setCustomMesh.

Can you please help me with this?






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