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Measure speed of object under pointerDragBehavior?


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So I want to make a little physics-based playground where you can move objects around by clicking and dragging them, and throw them in a realistic way by releasing the mouse button while moving the mouse cursor. Right now I can move the objects around with "pointerDragBehavior", but when I let go of the mouse button the object just drops like a stone. It would be nice if there was a built-in way to see the speed (and vector) of a dragged object's motion, since then I could just impart that linear velocity onto the object. What is the best way to measure a dragged object's speed?

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