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delayed overlap animation


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Hope somebody can help, I have a sprite which i've coded to animate on overlap.

But it's acting very strangely, currently when the sprite overlaps it will trigger the first frame of the animation.

Which stays as a still frame, until the sprite finishes the overlap of which then the rest of the animation plays out.

It's like there's a delay on the animation somewhere, can't figure out where. If there is, it would be strange as it switches to the first frame of the animation.

But it should be one continuous motion. Appreciate it if anyone can take a look:



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