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Cancel a merge object


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I am assuming that cancel means reverse, and your translator failed you.  Yes, you almost can.  There is a disposeSource argument, which defaults to true.  Set it to false, then disable all the source meshes.  If you later re-enable & nuke the merged mesh, then you have almost reverse.

The one problem you have take care of is the first mesh in the list to merge, gets all of the merged vertices, so you can disable the first mesh.  You also will have to have a complete separate copy of the first mesh in the meshes argument.

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