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tanmoy749
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var game = new Phaser.Game(800, 600, Phaser.CANVAS);
var PhaserGame = function () {

    this.sprite1;
    this.sprite2;

    this.pad;

    this.stick1;
    

    var dropZone;
    var dragPosition;
    var bullet;
    var addGroup;
    var createBoat;
    var button;
    var buttons;
    var actionOnClick;
    var items;
    
};

  PhaserGame.prototype = {

    init: function () {
    this.game.renderer.renderSession.roundPixels = true;
    this.physics.startSystem(Phaser.Physics.ARCADE);

    this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
    this.scale.pageAlignHorizontally = true;
    this.scale.pageAlignVertically = true;

    },
    preload: function(){

        this.game.load.crossOrigin = 'anonymous'; 
      //  this.game.load.baseURL = 'http://examples.phaser.io/assets/';

        this.load.atlas('arcade', 'http://examples.phaser.io/assets/virtualjoystick/skins/generic-joystick.png', 'http://examples.phaser.io/assets/virtualjoystick/skins/generic-joystick.json');
      	this.load.image('boat', 'bubble.png');
        this.load.image('background', 'http://examples.phaser.io/assets/sprites/platform.png');
        this.load.image('bg','http://examples.phaser.io/assets/sprites/platform.png');
        this.load.image('ship','elbo.svg');
        this.load.image('eye', 'elbo.svg');
        this.load.image('rotate', 'elbo.svg');
        this.load.image('sample', 'elbo.svg');
        this.load.image('add','elbo.svg');
        this.load.image('delete','http://examples.phaser.io/assets/sprites/space-baddie.png');
        this.load.spritesheet('item', 'http://examples.phaser.io/assets/buttons/number-buttons-90x90.png', 90, 90);
     //   this.load.spritesheet('butt', 'http://examples.phaser.io/assets/buttons/button_sprite_sheet.png', 193, 71);


    },

 

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Make sure you provide the correct file name,

this.load.image('boat',' 'assets/bubble.png ')'

Also, I can not see your create method. Is it similar to this?

create: function(){

var boat = this.add.sprite(game.width/2,game.height/2,'boat');

boat.anchor.setTo(0.5);

}

 

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