Jump to content



Recommended Posts


I have a room designed in Unreal. I exported it as Fbx, imported this Fbx into Blnder and exported as Babylon file.

But the babylon file is not displayed properly. (screen shot attached). No errors were reported during these conversions and all the texture files are there in the required location. No errors reported during loading of the babylon scene.


I could not understand what is the mistake I did. 

Can you please help me on this?


Thanks in advance.


Link to comment
Share on other sites

Hi, Thank you all. It looks like, it is not a wise option to export to FBX and then importing into some other 3d tool and then exporting it to Babylon. The moment we export it to fix, we lose some information. In our case, light is spoiled. So, we did our modeling in Maya and exported it to Babylon directly from Maya using plugin/exporter. It came very good. Great plugin. Thanks to Babylon team.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...