Langerz82

[Beta] Retro RPG Online 2

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A Retro 2D (2-Dimensional) Overhead Online Cartoon Role-Playing Game for all ages. This requires a online connection. Currently in Open Beta, this features two main classes Ranged and Close Combat. For both classes you will have access to several Skills which each can be upgraded by using them. This shares common classic Role-Playing Game elements, such as Levelling, Exploration, Socializing, Battling, Progressing your Character, Obtainable Items, Weapons and Armor, which can be created and upgraded, Shops, Auctions and a Look Merchant to customize the look of your avatar. We also feature a bonus XP system that will give you Experience just for moving/attacking. It has Player versus Player combat which is unlocked at level 20. The Engine has dynamic map generation which will enable us to create allot of Maps with less effort. It is simple to play, yet has some powerful mechanics that even hardcore players will like. This Engine is in active development so expect updates!!

Technical Info:

We have a optimized renderer which takes into account re-using scrolled tiles which roughly doubles the performance of the FPS when the camera moves. It also is largely customized from BrowserQuest and Asky's BrowserQuest Engines so map loading is done on the fly. We also have map generators which can build large maps on the fly and the client can switch to one pretty fast (a few seconds). We currently only support Phones and Tablets however we may be looking to make a port to Xbox One.

Play for FREE at:

https://play.google.com/store/apps/details?id=com.retrorpgonline2

 

RRO2.jpg

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On 8/2/2019 at 4:59 AM, John swana said:

Awesome Game tell me a 'bit' of how it works , more on the game and the world itself

how are you able to archive that  , do you use socket.io and are all connected players in one world

We use socket-io to parse messages back and forth from the server. 

We have currently one server, and each map is an instance containing the players and monsters. This is so less traffic is needed to maintain the world state.

It uses what I call a message pump to avoid packet flooding the client in the initial packet and map changes.

The renderer re-uses its previous render in optimized mode and loads only the new edges and in smaller screens which are then scaled to fit the user window.

Checkout the open client for more information.

 

Just thought I'd update the Player User Interface has had an overhaul and the window backgrounds are pure html/css without images (except the close buttons).

I have yet to update the NPC windows as they will require more complex adjustments particularly for lower resolution devices.

Enjoy!

EDPw25SWsAMp_k8.jpg:large

 

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