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Version 1.1.0 released


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Flying Dog is working properly.


You need to make few little changes into your 1.0 game:

- Sound module has been replaced with new audio module (change your require from engine.sound to engine.audio).

- Timers and tweens use now milliseconds instead of seconds (if you still want to use seconds, type game.Timer.seconds = true;)


Let me know if you got any other issues after changes.

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I'm having this error (Using 1.1.1) : TypeError: this._current is undefined core.js:316, when I create a new body object

                 this.body = new game.body({                    position: {                        x: x,                        y: y                    },                    velocityLimit: {                        x : 100                    },                });

But this way works :

this.body = new game.Body();                this.body.position.x = x;                this.body.position.y = y;                this.body.velocityLimit.x = 100;
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