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Checking Collision in Phaser 3 JS

Hydric Bluen

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Hello, The following example can help you:


My solution

var player = this.physics.add.sprite(100, 450, 'player');
var tree = this.physics.add.sprite(400, 450, 'tree');
var DisplayText;
var Text = this.add.text(16, 16, DisplayText, { fontSize: '32px', fill: '#000' });

this.physics.add.collider(player, tree);


function update ()
    DisplayText = tree.body.touching.none ? 'Collided' : 'not Collided';


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