Jump to content

Why GameObjects dont have add child functionality?


Recommended Posts

On 1/12/2020 at 6:23 PM, rich said:

It’s more overhead for every single Game Object to be a container. How many buttons does a typical game contain vs. things like bullets, platforms, particles, baddies, power-ups, etc etc.

It sounds like it would be bad practice to use containers in Phaser 3, is that the case? Say I don't nest them at all, just use them to define more complex Game Objects that require layered sprites. So an example would be to have 10 moving sprites, compared to 10 moving containers (with 1 sprite child) (without physics).

Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...