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Simplest framework/lib for a tiled map?


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I'm prototyping a turn-based strategy game and I would need the display a the world map as tiles (orthogonal, isometric, hexagonal, I don't care at the moment, I will go the easier way...)

The main requirement is that I would need to easily change the texture on a tile depending on the player actions.

What is the best (simplest) framework for this?

I see phaser, pixi or melon could do it, but which one has as the simplest API for tile maps?

Thanks you for your advice!

Edited by Imrryran
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