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RoadKillCandy

Failed to load resource: the server responded with a status of 404 (Not Found)

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So I was fallowing along an online tutorial phaser-101-introduction-to-game-development and I just can't get my game to appear. The error is  Failed to load resource: the server responded with a status of 404 (Not Found)

The tutorial said it HAD to be on a web site you built or whatever to get it to load right so I made one and nothing the broken phaser game . Just not sure how its not reading it I downloaded everything into the right folders and have all the path names right.

 


<!doctype html>
<html lang="en">
<head>
    <meta charset="UTF-8" />
    <title>Welcome to Road Kill Candy's Games</title>

    <script type="text/javascript" src="http://gc.kis.v2.scr.kaspersky-labs.com/FD126C42-EBFA-4E12-B309-BB3FDD723AC1/main.js?attr=JSM1EvLROPX115ml3uJbdZZ-lwwpEqPUC2arVNOQbbGahJ1RiZ8YWfXBj7TZ_E-MoEEEFjmFPyuFom0EN7r95ZXWq76bQYINoAUdkEjhwZw" charset="UTF-8"></script><link rel="stylesheet" crossorigin="anonymous" href="http://gc.kis.v2.scr.kaspersky-labs.com/E3E8934C-235A-4B0E-825A-35A08381A191/abn/main.css?attr=aHR0cDovL3JvYWRraWxsY2FuZHkuYXR3ZWJwYWdlcy5jb20vaW5kZXgyLmh0bWw"/><style>

canvas {
width: 100%; 

}


    </style>
</head>
<body>
  <script src="">js/phaser.js</script>
  <script src="">js/game.js</script>
</body>
<center> <a href="index.html">
Back</a></center> <br>


<center> 



<a href="https://mrskaiba.wixsite.com/nerdyglamor">
<img src="/assets/saturnd.png"></a><br><br>

You have to enable JavaScript in the Bowser to play
</center> 

</html>

 

 

and the game code looks like 

/ create a new scene
let gameScene = new Phaser.Scene('Game');

 // load assets
gameScene.preload = function(){
  // load images
  this.load.image('background', 'assets/background2.png');
  this.load.image('player', 'assets/player2.png');
    this.load.image('player', 'assets/dragon2.png');
    this.load.image('player', 'assets/treasure2.png');
};

// called once after the preload ends
gameScene.create = function() {
  // create bg sprite
  let bg = this.add.sprite(0, 0, 'background');

  // change the origin to the top-left corner
  //bg.setOrigin(0,0);

  // place sprite in the center
  bg.setPosition(640/2, 360/2);

  let gameW = this.sys.game.config.width;
  let gameH = this.sys.game.config.height;

  console.log(gameW, gameH);

  console.log(bg);
  console.log(this);
};

// create the player
  this.player = this.add.sprite(70, 180, 'player');

  // we are reducing the width by 50%, and we are doubling the height
  this.player.setScale(0.5);

  // create an enemy
  this.enemy1 = this.add.sprite(250, 180, 'enemy');

  this.enemy1.scaleX = 2;
  this.enemy1.scaleY = 2;

  // this is called up to 60 times per second
  gameScene.update = function(){
    //this.enemy1.x += 1;

    this.enemy1.angle += 1;

    // check if we've reached scale of 2
      if(this.player.scaleX < 2) {
        // make the player grow
        this.player.scaleX += 0.01;
        this.player.scaleY += 0.01;
      };

    // check if we've reached scale of 2
      if(this.player.scaleX < 2) {
        // make the player grow
        this.player.scaleX += 0.01;
        this.player.scaleY += 0.01;

  // create a second enemy
  this.enemy2 = this.add.sprite(450, 180, 'enemy');
  this.enemy2.displayWidth = 300;

  // flip
  this.enemy1.flipX = true;
  this.enemy1.flipY = true;

// set the configuration of the game
let config = {
  type: Phaser.AUTO, // Phaser will use WebGL if available, if not it will use Canvas
  width: 640,
  height: 360,
  scene: gameScene
};

// create a new game, pass the configuration
let game = new Phaser.Game(config);

 

 

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