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Demo Project: Visibility Ray Tracing with TileMaps


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I put this together today just to test out some of the new features as well as get a handle on exactly what raytracing is, how it works, and why it might be important.



Phaser: Light and Magic: http://static.codevinsky.com


Source: http://github.com/codevinsky/phaser-light-and-magic


Please note, the code isn't cleaned up. There's some left over stuff from other demo projects in there, all you need to worry about is what's in play.js



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