Hsaka Posted March 17, 2014 Share Posted March 17, 2014 Hello, I'm experiencing some performance issues with BitmapText. In one screen in my game, I have 4 BitmapText objects and the fps in CocoonJS drops to around 45. Correct me if I'm wrong, but looking at the source, it seems that a BitmapText object is a display object container where each character in the bitmap text is a sprite. If this is true, then is it possible to incorporate a SpriteBatch instead of DisplayObjectContainer in BitmapText to contain all of these sprites? And will doing so improve its performance? Quote Link to comment Share on other sites More sharing options...
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