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Babylon.js at //Build


GameMonetize
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Just watched the video of "Cutting edge graphics for html5" - absolutely fascinating, though I felt sorry for you having to stand around with your hands in your pockets for 30 minutes ;-)

 

It raised a number of questions in my mind:

 

1. Using the .dds format for graphics - is this supported for other browsers (Firefox, Chrome etc) , and is there a specific DTX encoding? And what was the issue with loading the hillvalley.babylon that you seem to encounter?

 

2. If you make changes to the babylon.js functionality/syntax etc , how does this get reflected in the Blender babylon exporter?

 

cheers, gryff :)

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