Jump to content

Babylon.js at //Build


Deltakosh
 Share

Recommended Posts

Just watched the video of "Cutting edge graphics for html5" - absolutely fascinating, though I felt sorry for you having to stand around with your hands in your pockets for 30 minutes ;-)

 

It raised a number of questions in my mind:

 

1. Using the .dds format for graphics - is this supported for other browsers (Firefox, Chrome etc) , and is there a specific DTX encoding? And what was the issue with loading the hillvalley.babylon that you seem to encounter?

 

2. If you make changes to the babylon.js functionality/syntax etc , how does this get reflected in the Blender babylon exporter?

 

cheers, gryff :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...