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Best way to build a "rope" with P2?


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Hey guys! Thanks Rich for the incredible library. I'm working on a game that will require a single "rope" instance (no, it's not a cut the rope clone) and without any experience working with these physics primitives, I'm at a loss as far as which type would suit my needs. I need to chain together a bunch of physics enabled "links" in the chain. They each must be distance constrained, and locked to the right point on the next chain link. Is this possible? I thought revolute constraint would be ideal, but i've had trouble getting the right effect.

Any help is greatly appreciated! Thank you!


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