Jump to content
This forum will be closing down. Please move to the respective dedicated project forums.

Best way to build a "rope" with P2?


Elementrat
 Share

Recommended Posts

Hey guys! Thanks Rich for the incredible library. I'm working on a game that will require a single "rope" instance (no, it's not a cut the rope clone) and without any experience working with these physics primitives, I'm at a loss as far as which type would suit my needs. I need to chain together a bunch of physics enabled "links" in the chain. They each must be distance constrained, and locked to the right point on the next chain link. Is this possible? I thought revolute constraint would be ideal, but i've had trouble getting the right effect.

Any help is greatly appreciated! Thank you!

 

Link to comment
Share on other sites

  • 2 weeks later...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...