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Load Blender Meshes on localhost.


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var newMeshes = [];

function importedMeshes(mesh) {

mesh.position = new BABYLON.Vector3(0, 0, 0); // for

mesh.scaling = new BABYLON.Vector3(.025, .025, .025); // example


BABYLON.SceneLoader.ImportMesh("NameYourMeshHere", "../path_here/", "FilenameHere.babylon", scene, function (newMeshes) {



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