STVR Posted April 30, 2014 Share Posted April 30, 2014 Okay, so I've made a simple game in Phaser, and I want to develop it further as a dedicated mobile app. I'm not particularly familiar with creating mobile apps with JavaScript, so what would you recommend? Here's a list of things I've looked at, but I'm not even sure if they would all work for this type of thing. Sencha TouchPhoneGapionicCordovajQuery Mobiledojo mobileBackboneJSKendo UIReact Furthermore, are there any mobile apps created with Phaser? If so, I'd love to check them out and see how they perform. Link to comment Share on other sites More sharing options...
SpriteWrench Posted April 30, 2014 Share Posted April 30, 2014 Well I recently rolled my own wrapper using this project here: https://bitbucket.org/mrchay/html5apkbuilder (it is in need of tweaking. So I extended the project a bit, wanted to neaten it up and place my changes out there in a more public place). The game in question is up here: https://play.google.com/store/apps/details?id=com.spritewrench.pop I've been having issues with loading background sound prior to the game starting. Getting some ridiculous load times. I'm still investigating the issue. Link to comment Share on other sites More sharing options...
Pedro Alpera Posted April 30, 2014 Share Posted April 30, 2014 Another option is Cocoon: https://www.ludei.com/cocoonjs/ Link to comment Share on other sites More sharing options...
STVR Posted April 30, 2014 Author Share Posted April 30, 2014 Another option is Cocoon: https://www.ludei.com/cocoonjs/ Whoa, the Cocoon WebGL demo is great, looks like a great option, although I'm not sure about their cloud packaging system. Link to comment Share on other sites More sharing options...
SpriteWrench Posted April 30, 2014 Share Posted April 30, 2014 Whoa, the Cocoon WebGL demo is great, looks like a great option, although I'm not sure about their cloud packaging system.which was my main gripe with them. You can also check out: http://xdk-software.intel.com/ plicatibu 1 Link to comment Share on other sites More sharing options...
STVR Posted April 30, 2014 Author Share Posted April 30, 2014 which was my main gripe with them. You can also check out: http://xdk-software.intel.com/ The Intel XDK looks really well put together, but it still uses cloud packaging, which is strange. Still, there's a ton of testing features built-in, so it might be worth it. Link to comment Share on other sites More sharing options...
STVR Posted May 1, 2014 Author Share Posted May 1, 2014 Just for everyone's knowledge, Intel XDK and PhoneGap don't support WebGL, it looks like CocoonJS might be the only framework that does WebGL on iOS. Link to comment Share on other sites More sharing options...
Zaidar Posted May 1, 2014 Share Posted May 1, 2014 What's wrong with the cloud packaging system ? (just curious) Link to comment Share on other sites More sharing options...
presidenten Posted May 1, 2014 Share Posted May 1, 2014 Anyone know how Ludei makes money with CocoonJS? Are there some hidden fees somewhere that I cant see? Link to comment Share on other sites More sharing options...
STVR Posted May 1, 2014 Author Share Posted May 1, 2014 What's wrong with the cloud packaging system ? (just curious) My issue is that you're sending off your code to a third party, with little in the way of assurances they won't misuse it. Of course, HTML5 games don't have a particularly secure codebase, but I'd still feel more comfortable doing my own packaging. Anyone know how Ludei makes money with CocoonJS? Are there some hidden fees somewhere that I cant see? From what I can tell, both their regular and Premium services are completely free. They use their own product to release games, so maybe they're just sharing their own internal tools? Link to comment Share on other sites More sharing options...
Manifest Posted May 1, 2014 Share Posted May 1, 2014 From what I can tell, both their regular and Premium services are completely free. They use their own product to release games, so maybe they're just sharing their own internal tools?They will be charging for their premium extensions in future. What's wrong with the cloud packaging system ? (just curious)I've spent the last 3 days getting compilation errors with their cloud compilation of Cordova + CocoonJS, and the only information they send me is "Unknown error". It's rather critical to be able look at the logs. Link to comment Share on other sites More sharing options...
Kitanga Nday (NDAY Games) Posted December 3, 2016 Share Posted December 3, 2016 On 01/05/2014 at 9:43 AM, Zaidar said: What's wrong with the cloud packaging system ? (just curious) There's also the issue of internet. It's not cheap where some of us live (Try to revive a 2 year-old thread. Check.) Link to comment Share on other sites More sharing options...
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