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Several Question


reddozen
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I have to use a custom importer. there are no options for physics etc. It's an Unreal Engine import tool.

 

Also, something weird. It has 364 frames of animation in 3DS. When I export with open collada to blender it doesn't have as many key frames.

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I understand it, you use 3ds Max or 3ds format. by what the 3ds format does not export bones, just animation keys.

 

3ds Max FBX export has to integrate. If you use 3ds max, you should have a panel changes to objects.

But I may be misunderstood.

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Open Collada is DAE Format is not FBX Format. 

 

I suggest you to wait for the export babylon for 3ds max 2013. You can already use it but the bones are not yet supported, but this shouldn't too much delay with a can of patience.

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Open Collada is DAE Format is not FBX Format. 

 

I suggest you to wait for the export babylon for 3ds max 2013. You can already use it but the bones are not yet supported, but this shouldn't too much delay with a can of patience.

 

I agree. That's kind of what I'm waiting on now. I guess if I still have a problem after the 3ds max exporter, then we have some more stuff to figure out, or fix in the exporter.

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