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Best way to scroll the stage?


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I'm working on a Box2D platform engine with Pixi as the renderer.  I'd like to have the stage follow the hero as he wanders around.  My first thought was just repositioning the PIXI.Stage element, but that didn't seem to have an effect.  I guess I could have an offset for every individual object, but seems like it would be cleaner to be able to move an entire viewport at once if that was possible.  What's the Right Way to do it?




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I have a Sprite whose Texture is data from a canvas. When using this method, only the part of the canvas that is initially visible is shown. How can I redraw the sprite/texture to reflect the movement?

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