gryff Posted June 12, 2014 Share Posted June 12, 2014 I read the post by Metalx1000 about how to move a mesh along a path. I assumed from the replies that he/she is looking for away of doing it in code - but it can be done other ways. My immediate thought was I can do that in Blender. So here is a simple example" Path Animation It is quite simple to do - here is a tutorial by IanScott888 which explains how. And he always explains things well. Additions I made were to extend the path by adding more points (in Edit mode Extrude) and moving those points so that I was almost at my starting point. I created the animation, then back in Edit mode, I closed the loop (Alt C) . Then I selected the cube and baked the animation to it. Finally using the Blender addon, "Simplify FCurves" I reduced the number of key frames by half. The blocks are done by instancing - so the file is quite small - 8kb. So, as the song says, "I did it my way" cheers, gryff PS My Firefox updated itself a couple of days ago and I seem to be getting this in my Web Console: Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help http://xhr.spec.whatwg.org/ Does this have any consequences for babylon.js? Quote Link to comment Share on other sites More sharing options...
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