i3Designer Posted June 14, 2014 Share Posted June 14, 2014 w = window.innerWidth; //NO game.load.image('bg','sfondo-1.jpg'); // x = 300 y=7000 game.world.setBounds(0,0,w,7000) sfondo = game.add.tileSprite(0, 0, w, 7000, 'bg'); //YES game.load.image('bg','sfondo-2.jpg'); // x = 300 y=3000 game.world.setBounds(0,0,w,3000) sfondo = game.add.tileSprite(0, 0, w, 3000, 'bg'); it happens that when I drop my sprites 'box' you can not see the image. If I use an image x = 300 and y = 3000 everything works, I do the same thing but changing y = 7000. I can not explain D: Link to comment Share on other sites More sharing options...
d13 Posted June 14, 2014 Share Posted June 14, 2014 Hello, I don't know this is the problem you have, but there is a but in Pixi's TilingSprite class: https://github.com/GoodBoyDigital/pixi.js/issues/780 This is only a problem with the WebGLRenderer, the CanvasRenderer works fine. Link to comment Share on other sites More sharing options...
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