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Can we have multiple bodies of Arcade physics to single sprite?


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No, but you can detect which direction the collision is coming from by using touching:

game.physics.arcade.collide(player, obstacles, function(player, obstacle) {  if (player.body.touching.left || player.body.touching.right) {    // do something for a horizontal collision  }  else if (player.body.touching.up || player.body.touching.down) {    // else do something for a vertical collision  }});
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