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Tiled ground using textures and fx


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I am using the WorldMonger approach to create a tiled ground. which include tiled mesh with a different textures applied by altitude.


But where the tiles should join, I can see that they altitude doesn't match and same thing happen with the texture.


Starting with the altitude problem, I think that it doesn't match because of the subdivisions. Is there a way of connect the meshes and avoid the mismatch?





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