Alvaro Posted August 24, 2014 Share Posted August 24, 2014 I am using the WorldMonger approach to create a tiled ground. which include tiled mesh with a different textures applied by altitude. But where the tiles should join, I can see that they altitude doesn't match and same thing happen with the texture. Starting with the altitude problem, I think that it doesn't match because of the subdivisions. Is there a way of connect the meshes and avoid the mismatch? Quote Link to comment Share on other sites More sharing options...
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