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Communicating between init and update?


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Hi Guys


Here is a quick question.


Normally when setting up  sprite inside a scene's init function I would go ...


var ball = new game.Sprite('ball.png');


But, what if I want it to communicate with the update function?


since "var ball" makes it local to the init function, is there any harm, in not putting var i front of it and making it global?


Is this the correct way to do things in panda?


Thank you in advance!

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Hi @enpu


Thank you for the reply! Do I still need to do this if I made an object?


Ball = game.Class.extend({
init: function() {
this.sprite = new game.Sprite('ball.png');
this.sprite.position.x = 240*r;
this.sprite.position.y = 160*r;


Then inside the scenes init function ...


this.ball = new Ball();


What exactly does putting 'this.ball' as opposed to just putting ball?


Thank you again in advance!

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