Jump to content

How to add 'Update' function to a sprite?


Recommended Posts

Hi guys


I have a sprite setup, which I add into my mg container ...


var adventurer = new game.Sprite('adventurer');
adventurer.anchor.set(0.5, 1);
adventurer.position.set(1040*r, 320*r);
is there a way I can add an 'update' function to the sprite without making the sprite into a class?
something like ...
adventurer.update = function() {
Thank you in advance for any help!
Link to comment
Share on other sites

Hi @enpu


Thank you for the quick reply!


Adding game.scene.addObject(adventurer); makes it work.


I'm a little bit confused about why that line is needed since the sprite is already on stage inside the 'mg' container?


If I try it without -> game.scene.addObject(adventurer); ... the console doesn't print anything

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...