nonamedude Posted October 9, 2014 Share Posted October 9, 2014 I am simply moving the same image from the top of the screen to the bottom and once the image reaches the bottom I just move it back to the top. I do the same to every image in the batch (around 15 - 20). They are relatively small images. I am solely using the canvas renderer to do this. As of now, I use a spritebatch and then add it to the stage. Are there any optimizations I can do or is this just a limitation of canvas? It works perfectly fine but drains a lot of power if you're on a laptop. Quote Link to comment Share on other sites More sharing options...
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