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debugDraw : Uncaught TypeError: Cannot read property 'width' of undefined


Phempt
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Hello guys, I tried to add ?debugdraw at the end of my URL, the game doesn't start with this error:

Uncaught TypeError: Cannot read property 'width' of undefined 

I add bodies with:

        /* TOP BODY */        this.topBody = new game.Body({	            position: { x: topX, y: topY },	            collisionGroup: 0,	            collideAgainst: 0,	            mass: 0,	        });	        this.topBody.collide = this.collide.bind(this);	        this.topBody.addShape(new game.Rectangle(74, 314));	        game.scene.world.addBody(this.topBody);	    	    /* BOTTOM BODY */	    this.bottomBody = new game.Body({	            position: { x: topX, y: topY },	            collisionGroup: 0,	            collideAgainst: 0,	            mass: 0,	        });	        this.bottomBody.collide = this.collide.bind(this);	        this.bottomBody.addShape(new game.Rectangle(74, 314));	        game.scene.world.addBody(this.bottomBody);

Chrome infos:

Panda.js 1.9.0 core.js:334Pixi.js 1.6.1 core.js:335Canvas renderer 320x480 core.js:336Web Audio engine core.js:337Test Game 1.0.0 core.js:339836 Uncaught TypeError: Cannot read property 'width' of undefined 
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Panda's version: 1.9.0

 

Yes, it give me a file and a line number:

debug.js:116

The code is:

game.createScene('Main', {    backgroundColor: 0x44cce2,    tubesArray: [],        init: function() {            /* WORLD & CONTAINERS */        this.world = new game.World(0, 100);                this.secondBGContainer = new game.Container();        this.secondBGContainer.addTo(this.stage);                this.containerEnemies = new game.Container();        this.containerEnemies.addTo(this.stage);                this.backgroundContainer = new game.Container();        this.backgroundContainer.addTo(this.stage);                /* SPRITE BACK */        var brushSprite = new game.Sprite('brush.png');        var terrainSprite = new game.Sprite('terrain.png');                /* Parallax */        this.addParallaxSecondBG(game.system.height - brushSprite.height, 'brush.png', -50);        this.addParallax(game.system.height - terrainSprite.height, 'terrain.png', -200);                var test = new game.Sprite('box.png');        test.position.set(10,100);        test.anchor.set(0.0,0.0);                test.addTo(game.scene.containerEnemies);        // Use addObject, to get update function called every frame        game.scene.addObject(test);                /* TOP BODY */        this.testBody = new game.Body({	            position: { x: 10, y: 100 },	            collisionGroup: 1,	            collideAgainst: 0,	            mass: 0,	        });	        this.testBody.collide = this.collide.bind(this);	        this.testBody.addShape(new game.Rectangle(136, 176));	        game.scene.world.addBody(this.testBody);                /* TUBES SPAWN */        this.createTubes();    },    collide: function() {	    	console.log("Collision. This line is not called.");	        return true;	    },    addParallax: function(y, path, speed) {        var parallax = new game.TilingSprite(path);        parallax.position.y = y;        parallax.speed.x = speed;        parallax.addTo(this.backgroundContainer);        this.addObject(parallax);    },    addParallaxSecondBG: function(y, path, speed) {        var parallax = new game.TilingSprite(path);        parallax.position.y = y;        parallax.speed.x = speed;        parallax.addTo(this.secondBGContainer);        this.addObject(parallax);    },    createTubes: function() {        this.tubesArray.push(new game.tubeSpawn());        this.addTimer(3000, this.createTubes.bind(this));    }});
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