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Found 5 results

  1. oschakravarthi

    Maya to GLTF - Environment Map

    Hi, Please provide export Environment Map feature to Maya to GLTF exporter plugin. For my requirements, this feature is a must. (I designed my client side app so generic that it cannot have set environment map per model basis) Are there any plans to provide this?
  2. MarianG

    3dsMax exporter binary

    Hello. Recently I exported a scene from 3ds Max 2017. Binary babylonjs output is: babylonjs output is: I do not know what's going on with the textures in the binary file ps: I have 3 objects with more than 64k vertices, this can be the problem? But why babylonjs file works fine then? Thank you
  3. renjianfeng

    3DSmax Exporters

    Hi ,When I use the Babylon file, which is exported by the 3dsmax exporter, some of the time, my model will have all sorts of weird problems. I list some problems, because of these features in 3 ds Max normal performance, Only in babylonjs will appear problem, Maybe I, informs it incorrectly, Only at some point will there be a problem, what is straightforward. 1.Some time, when I add parent to the mesh as a whole, the loaded model returns to the center of the scene. var groundMaterial = new BABYLON.StandardMaterial("groundMaterial", scene); groundMaterial.alpha = 0; var ground = BABYLON.Mesh.CreateGround("ground", 512, 512, 32, scene, false); ground.material = groundMaterial; for (var i = 0; i < scene.meshes.length; i++) { scene.meshes[i].position.y += 13; if (i < scene.meshes.length - 1) { scene.meshes[i].parent = ground; } } ground.scaling = new BABYLON.Vector3(0.1, 0.1, 0.1) Before using After using
  4. MarianG


    Hi guys. A few months ago I implement a character using 3dsMax exporter, I think using exporter v,4.1 or 4.2. , on 3dsmax 2015 here is my old version Now I have a new PC, and I upgrade 3dsMax to 3dsMax2017, and I download exporter v 4.8, I unblock files, but I get the error from attachement. I missed something ? :)) I tried with 2 more animated characters, and the same result. Thank you.
  5. david028

    Controlling Animations

    Hi I am using the 3dsmax exporter. I can export an animated scene.. as a simple example; a box which spins on its axis while at the same time a camera orbits the box. Is it then possible to do any of the following in once in Babylonjs: 1. Play the camera animation without having the box spin on its axis. 2. Have the box animate while the camera remains static. 3. Stop the box animation at a chosen point while the camera continues to follow the animation.