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Found 5 results

  1. Hello ! As WebGL2 comes with new texture formats, I decided to play a bit with them, and it seems to work well in pure WebGL2: https://playground.babylonjs.com/#RBQYSP (If it prints red, that means the RGB texture did work 🙂) I saw texture format has been added to createRenderTargetTexture function so I wanted to try it out. But whatever I do, I never achieve to create a RGB Render Target Texture. 😥 This code works to create a RGBA RenderTarget: https://playground.babylonjs.com/#RBQYSP#5 This code fails to create a RGB RenderTarget: https://playground.babylonjs.com/#RBQYSP#6 Framebuffer is incomplete. I already pulled the last version of BJS and added gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1) everywhere but it doesn't help much. I'm struggling with this, I don't understand where something is different from the pure WebGL2 version. I verified InternalSizedFormat, InternalFormat and TextureType and they're OK. If anybody has an idea... Thanks in advance 😊 PeapBoy
  2. What is the correct image format to use your own decal texture? I tried a lot of different images in my project but none have worked so far except the babylon one. I guess the image must be png and black on white? Here is a playground with one image test : http://www.babylonjs-playground.com/#1BAPRM#159
  3. Do you guys have any plans on text formatting functionality? Being able to have different text styles in one Pixi text object. For example: This is a bold string and an italic string as well as the strikethrough within a single Pixi text object. Also, do you guys plan on adding different orientation support (like vertically oriented text for oriental characters)? Thanks for the great work you guys are doing.
  4. When a sponsor buys a non exclusive license to your game, do you send them your game code obfuscated or not? And what time frame do you give a sponsor within which you will fix bugs he finds?
  5. alex_h

    .aac format

    What software do people use to create .aac (.m4a) files? I tried using the FFMpeg library with audacity but neither google chrome on desktop or iOS Safari seem to like the files it has created. I saw something online about using VLC but it looked like a bit of a faff to me, the command is buried deep within a nest of menus. Isn't there a simpler way?