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Found 9 results

  1. Hey everyone, I recently contacted a few sponsors to get their input and feedback about my games and created a basic summery of the requirements they would like. I am not sure whether ALL must be considered depending on the sponsor, but it definitely makes your game look more professional Some of you may know all this already, but for GameDevs who are breaking in to the industry it could help them. Here's the general requirement for creating a professional looking HTML5 games: - Offers the player a deep in game experience and give the player a reason to return to the portal for multip
  2. In two years, after the gold rush of 2013 and crash and burn of 2014 the market has drastically changed. This thread is an 'opinion hub' for everyone interested in where the market is heading and how to stay relevant. Major points: Small portals went out of business, only major ones remained: Spil Games, Booster Media, Famobi (Kaiser), KeyGames, ClickJogos, SoftGames.Prices went down (~ 3x since 2013), exclusives became extremely rare.Small simple games are not sellable anymore. Do not waste your time making one.Publishers want native quality, gameplay depth, player progression, unlocks, i
  3. Hi there, I have been making games for years, but always working for a company or making exactly what a company wanted in that moment. Now I just finished my first game, the first one that I want to monetize "by myself". I have been reading a little bit about that but I didn´t find good links (I´m pretty sure they´re there...) and I want to know the steps that I should take in consideration to sell my game. protect the code? send it to sponsors? list it in portals? Ads or no ads? Blah blah blah. I would like to find all that information and compile it for all the people that is starting wi
  4. Few questions. Ok so a HTML5 game is a collection of files? there's no bundle or zip of all the files together say like an .ipa file or .swf ? If the above is true, how does your game get hosted by websites? do you just send them all of the individual files? What's the norm for the above though? you sending all your files to a website? or them iFrame linking to the game hosted on your own site/host? How does it work with screen sizes/resolution, so for example in Flash I'd use 800x600 in iOS I would use 960x640, but does the HTML5 game need to be coded to run in all of those situations (web
  5. Considering the Safari (IOS7) and last version of Chrome mobile, How did you handle this situation? Did you find coding workarounds or simply expain that these are not your fault? In the last case, what was the sponsors reaction?
  6. Hey all, just curious what you think or know about the current movement of some of the well known sponsors. It seems like they are branching out with some interesting new projects, e.g.: - MiniJuegos seems to work on miniplay.com - Kimia Solutions just released a new Android App called GameClips - BoosterMedia gets more money from investors and trying to expand their work with third party devs - SpilGames is building up its own team of HTML5 game devs What's your opinion about it? Is the HTML5 game market close to its final break through? Do you know any more current changes? J
  7. Hello everyone, I am a game developer with a strong focus on mobile games. I currently have 6 engines for HTML5 games built in Game Maker: Studio, later this month I am going to hire artists to do artwork for them, then after some minor polishing I would like to send out to to HTML5 publishers and offer a bulk discount on non-exclusive licenses. To start building bridges with HTML5 publishers, I sent my game Gridlock out as an experiment. I was fairly surprised with the results. I am currently in communication with 7 HTML5 sponsors regarding licensing it. If every agreement goes as p
  8. Hello everyone, This is my First post here and i would like to share my on going experience on developing and publishing my HTML5 mobile browser games.am just developing small games for now,i dont want to waste time on bigger titles just to test how publishers is paying for games. I have decided to develop 2 games per week from now on and sell non-exclusive licenses to publishers.if am profitable then i will move to Andriod and ios native apps then Appflood cross promotion. All i wanted to do is share my experience so that other indie developers take advantage of it. there are several de
  9. When a sponsor buys a non exclusive license to your game, do you send them your game code obfuscated or not? And what time frame do you give a sponsor within which you will fix bugs he finds?
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