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Found 3 results

  1. This is my first time hosting a game. I have all the files up on GitHub and they all work when I run them locally, but when I go to the GitHub link I get these errors: Failed to load resource: the server responded with a status of 404 () - phaser.min.js Uncaught ReferenceError: Phaser is not defined at main.js:3
  2. Ok, I send links 1.) If you would like to test your host server how good it handle ssl/https https://www.ssllabs.com/ 2.) I add also two links which are good to scan your host server and check if there is any virus or such things.... https://www.virustotal.com/#/home/url https://vms.drweb.com/online/?lng=en Greeings
  3. The concept is simple, Game developers must focus only on making their game. However it's not always possible especially when you want to create a multiplayer game. Beside making the game there are things you must consider: Having servers all around the world Load balancing and finding best server for players Managing Servers, game rooms, players and accounts Where to find players? Okay, What's your solution? I'm offering a service to solve those issues. What we do for your game is hosting it on at least 5 location around the world, Handle common multiplayer game issues (player disconnect/reconnect, pause/resume, accessing user account information and authentication, payment API, public/private game rooms and...), Managing servers plus reaching MILLIONS of players. How much does it cost? Hosting your game is free as long as you are not monetizing your game. If you are planing on monetizing it, We only charge you a percentage of what you earn. What are the requirements? Your game must be multiplayer. Your game must be compatible with mobile devices. Your game must be written in HTML5 Am I required to expose my game's source code? No it is not required for client-side, Your game is yours but you should use our client library to interact with our servers. However server-side logic must be exposed to us How can I see the game network? We are currently in prelaunch state and our API is not public yet, So we like to keep things private until official launch(less than a month). I have more questions! Feel free to contact me if you have questions, want some examples or if you want to join us in beta.