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Found 16 results

  1. I'm the creator of Online Solitaire (https://online-solitaire.com/) a solitaire site where people play more than 100.000 games of solitaire each day. Right now I get new users through Google and a Chrome extension I've made, but I've been wanting to find other distribution channels. Lately I've been looking into the possibility of distributing my game through sites like https://gamemonetize.com/ and https://www.pacogames.com/, but I don't know how to go about it. I don't know if those sites would be interested in my solitaire game and I don't know if it would be worth it revenue-wise. Wha
  2. I had experience with gamedistribution.com I need to contact them several times to get my revenue. What are your experience with crazygames. I'd like to try it. Please tell your story thank you.
  3. Hi Everyone, We have recently launched a new HTML5 game distribution platform, Steemgg. Steemgg is a game distribution platform based on the STEEM blockchain. The STEEM blockchain is a content creation blockchain, where contents created on the blockchain will be seen by all the users of STEEM (and the rest of the world), and can receives upvotes from STEEM users. Each upvote is worth some monetary value. Therefore, the more people like and upvote your content, the more that you would earn. Steemgg leverage this unique capability of STEEM and allows game developers to upload thei
  4. Greetings everyone! First of all, I'd like to note that I noticed a warning to take note of banned topics list, but I couldn't find it. If this is among them, I do apologize, and it can be removed. With that out of the way, I'd like to run my distribution strategy by you. My requirements for distribution were First is profit maximization. Secondly is publisher relations, I want us both to mutually benefit from the deal (non-ex licensing), and to nurture a lasting relationship for future publishing. Thirdly I'd like the game to get exposure to as many players as possible around the world.
  5. Some of you may be interested in this interview with FRVR from GameAnalytics, where we chat with FRVR founder to find out how his approach to HTML5 game development and distribution helped him build a studio that generated $1500 per day in ad revenue, within 6 months... It's a great story. Check it out @GameAnalytics
  6. The concept is simple, Game developers must focus only on making their game. However it's not always possible especially when you want to create a multiplayer game. Beside making the game there are things you must consider: Having servers all around the world Load balancing and finding best server for players Managing Servers, game rooms, players and accounts Where to find players? Okay, What's your solution? I'm offering a service to solve those issues. What we do for your game is hosting it on at least 5 location around the world, Handle common mu
  7. These days I received an e-mail from an arcade site that sponsor / develop it's own games. This site usually sent me its Flash games asking me to publish them on my site. The interesting point is that now it send me an HTML game (source + assets) so I can host the entire game into my on server instead of an iframe link. Have you noticed this from other developers? Are you doing the same ( sending full source code to site owners so they can host the game)? It seems to me that developers of HTML games will work like developers of Flash games (and indeed many HTML game develop
  8. Hey guys, which distribution channels would you recommend for somebody who wants to concentrate on building up a portal for HTML and other games (flash etc). I´d like to distribute my games with a "play more" button that leads to my site and also with ads to create revenue for gameplays on other sites. I also would sell non-exclusive licenses, maybe with links removed, but not without my own logo, so people can still find my site on google. So ... - where to upload my game so it spreads via a game feed or something similar? - which big portals accept games with outgoing links (and maybe a
  9. I wanted to have a list of relevant game portals / distribution sites one game submit HTML5 games to. I am going to update this list as I come to new sites or people mention them. HTML5 gaming portals HTML5games.comhttp://m.zibbo.comhttp://m.spielaffe.dehttp://m.spele.nlhttp://Games.comm.roundgames.comm.clickjogos.uol.com.brm.jeux.comHTML5 Distribution Websites & Services famobi.comboostermedia.comsoftgames.de
  10. Hey guys, So i'm creating a platform where developers can distribute their HTML5 games (or web apps) on. The platform gives a game extra set of API's in order to synchronise the progress across all devices (And more, such as notifications, Chromecast support, etc). We go this feature what we call auto SDK, where a developer only have to add a few lines and the data will be automatically synchronised. We are also working on a in-app purchases API through PayPal so you can ask money for your game. I hope this helps the bringing HTML5 games together more for the users and i'm open for ideas
  11. Hey guys Is there any good way to distribute games virally? Also i would really love to hear about results in case someone tried to do it.
  12. Hi I'm Thomas co-founders of Ukkio. I would like to introduce you our platform for HTML5 games. It is based on a very simple concept: to play a game, the user must insert a coin. The price of a coin is $ 0.06 and we sell them in packages. We thought that this system allows users to try more games without any advertising. We strongly believe in "Do Not Disturb" the player with banners, especially in mobile devices. Ok in-app purchase exists, but in our opinion has ruined many games (on the player side). The 70% of the coin's value goes to the developer. Players have free coins at the first ac
  13. iWin, Inc. is a leading multi-platform developer, publisher, and distributor of casual games bringing fun and engaging entertainment to millions of players. The iWin Network is one of the leading casual games network, offering over 3,000 download and online games, reaching 10+ millions of visitors each month. We have just launched our mobile web portal, strictly for HTML5 games. Please visit www.iwin.com on your mobile device to have a look. We are looking for fun and addicting HTML5 games to distribute on our mobile portal. If you think you have a great game and would like to potentially
  14. Hey folks, I'm one of the co-founders of Clay.io, a platform for HTML5 games. We're rolling out a new feature that allows publishers to search through some of the 380+ games that have been added to Clay.io. For those familiar with Mochi Media, it's fairly similar to their publisher system - with the added benefit of games that work on the mobile web. Publishers, you can find more information here: http://clay.io/publisher-tools Developers, you can find more information here: http://clay.io/development-tools To send me your feedback, you can reply here, send me a PM, or email me: austin
  15. Figured this would be a good place to post this. I'm one of the co-founders of Clay.io, a platform for HTML5 games. We primarily help with two things for developers: Distribution In addition to our own marketplace, we also make it much easier to get your games on many other marketplaces with much less effort. Each marketplace has its own requirements (SSL for Facebook, manifest files for the Windows App Store, Chrome Web Store, Mozilla Marketplace) - all of which Clay.io takes care of for you. We'll even tell you which marketplace is performing best for your games. Documentation can be
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