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Found 2 results

  1. Support for tracked module formats

    Hello, I make my game music in Milkytracker. Tracked music has always been the mainstay for games, with it's 8-bit sound and extremely tiny file size, who can argue. I was wondering what support there is for playing module formats in JavaScript, and experiences anybody has had with these? So far this is what I have found: Chiptune.js - A port based on the libxmp C library. The JavaScript wrapper make it easy to use.The results sound pleasing enough, if unfiltered via post-processing.Supports most module formats.Playback seems best in Chrome based browsers, where Firefox based ones sound more jagged. Then again the Web Audio API only reached the Mozilla base 3 months ago, so fixes Some noise artifacts are present in playback.Also playback stutters when switching away from the tab or minimizing the window (not a major issue if one pauses playback along with the game).Stereo playback needs to be implemented.JSModPlayer - A Javascript .MOD music player. Uses the The Mozilla Audio Data API, which is now is deprecated. mod.haxor.fi - amiga protracker module player for web audio api. Protracker .MOD support only (unsubstantiated) FlodJS - JavaScript Amiga Tracker Player (SoundTracker, ProTracker and lots more formats). Can't seem to get this working, perhaps an oversight on my part. Any experience with these or other players and provide insight? Thanks
  2. Your are a programmer at big, boring company. Your mission is to go to work, spend 8h in it, do work and get back to home. Every mission is another day in work. If you can do this for full month: You get paid and thus win the game. But You can be fired also. Or die. Like in real corporation. There is all the others employees controlled by real players. They have the same mission - be a good employee. The only NPCs are the managment. They always feel like they makes decision randomely after all. More info (and some pre-alpha build) at http://p1x.in/blg/office_people