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Found 2 results

  1. Hello guys, I'm really not a Web/OSS dev, I know 3D and programming, but I have to admit that I struggle to find a "decent" setup to contribute to babylon.js. What I propose is to gather the best practices on this thread and I will make a documentation on the Github project to avoid unnecessary future "me" struggling in the dark. I read other topics, but they focus mainly on setup/building, what I can't get working decently is the editing/dev experience. I think I got the Git/Fork/NPM part ok, I can build Babylon.js using gulp. But, using VSCode or Visual Studio I really can't find a way to contribute to the project. VSCode shoots me some undefined types error, I don't know why. I don't know if I'm supposed to open VSCode on the babylon.js root directory or in the \src one. In any case I just can't have .ts file not complaining each time I open one. Visual Studio, well, from what I can tell the project is not setup to work with Visual Studio, I tried to tweak few things, but again, unsuccessfully. What I would like to achieve is a good dev experience, contributing on the lib and testing my changes right away in a local sandboxed example. A good start would be to write a guide for VSCode I guess but any other suggestions are welcomed. Thanks for your help
  2. Hello everyone! I just finished an article about how to contribute to Babylon.js engine (the exact same process can be applied to the Documentation, or any repository). It can be found here: http://pixelcodr.com/tutos/contribute/contribute.html It talks about creating a fork, cloning it, setting up Visual Studio compiler, and create a pull request. If you have any questions about it, I'll happy to help