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Found 7 results

  1. Hi guys, I'm trying to add Phaser particle system plugin to my starter project. I've bought the ParticleStorm yesterday and thought it would be practically self explanatory to add it to the project. But it was not that way I really hope you have any idea or could give me any tips, how can I come closer to the solution. It seems that I really lack knowledge about Webpack + Npm/node modules Let's start at the beginning. I bought the system, and got a package which seems like a module, so I've copied the complete project folder inside my node_mo
  2. I'm having trouble using `createInstance` when importing BabylonJS as an ES6 module. // <script src='main.js' type='module'></script> import {Engine, Scene, ArcRotateCamera, Vector3, MeshBuilder, Color3, HemisphericLight} from './node_modules/babylonjs/es6.js' document.addEventListener('DOMContentLoaded', () => { const canvas = document.getElementById('renderCanvas') const engine = new Engine(canvas, true) const scene = new Scene(engine) const camera = new ArcRotateCamera('camera', 1, 0.8, 10, new Vector3(0, 0, 0)) camera.setPosition(new Vector3(0, 0,
  3. First of all Is it called "module" or "library" if it extends pixi.js' functionality? How to use them with Typescript? I'm not totally new to typescript but aren't pro w/ it at all. I added pixi.js and the typings via npm (and successfully use npm-modules and their @types in typescript for the server of this project) But when it comes to pixi.js modules things get weird, it's not enough to add them via npm and adding import * as Stuff from 'pixi-module' which makes sense, because afaik they extend the PIXI namespaces. So I tried adding this reference thing ///
  4. I'm currently trying to get my first Phaser project working, fiddled around a whole day trying to get it all set up but since I'm completely new to writing bigger JS projects with modules, I have no idea how any of this works, even after googling and reading a million guides. I want to write TypeScript in VSCode. So first I installed phaser with npm install phaser --save Then I import Phaser in my app.ts with import Phaser = require("phaser-ce"); Did I pick the right syntax out of the 50 different ones? Whatever, this is the one I chose. So, while im coding I now got cod
  5. So... I've been trying for days now to get modules to play nice with babylon.js, thus far without success. babelify, webpack, browserify, nothing seems to be working. Can anyone give me a hint on how to properly package it so that it actually functions? The current error I'm running into (and there have been dozens of various errors from the various attempts) is that BABYLON is not defined. require ('./babylon.js');var createScene = require ('./Sub_Scene1.js'); console.log('1');window.addEventListener('DOMContentLoaded', function(){ var canvas = document.getElementById('renderCa
  6. Hey guys, Over the past few weeks I have been learning more about Phaser and TypeScript and I have started a blog to share what I have learned and post code that I think will help people better use Phaser with TypeScript. I was waiting to post anything about them here until I had a post with actual code in it and a GitHub repo. (Though I saw today a link to one of the posts was on the front page, thanks Rich!) I use OSX and WebStorm, but you should be able to use the code and examples in pretty much any TypeScript environment. But keep in mind these tutorials use more advanced TypeScript f
  7. I am new to Phaser and really excited about the posibilities it opens to game developers. There is one issue I like to talk about - modularity. Phaser is 45,000 lines of JS. the code seems to be well written and domuented but it's still a lot of code to reason with and to maintain. I am coming from a Node.js mindset and in the Node world everything is modular. The idea is to constract your app using small NPM modules. This modular approach is one of the reason for the popularity of the Node echosystem. Node itself has small core and the community adds more functionality by publishing their li
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