Deltakosh

Contributing to documentation 101

90 posts in this topic

Thanks, but looking in that public/ img directory, there is a file, flight_arcade.jpg.  A tutorial ends up in a tutorials directory on the website.  If img was a subdirectory of tutorial when published, then this would not get a 404, http://doc.babylonjs.com/tutorials/img/flight_arcade.jpg.

So is this grunt thing going to do the fix up to where it really is?

FYI, I PRed without a image, and moved on.  The image I was going to do, is of the Encode window of the PVRTexTool.  I am hoping it is going to be improved for WebGL, so I'll wait.

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It would be cool if there is a button link to Babylon.js main site in the Documentation's menu.

http://doc.babylonjs.com/

When we click on Babylon.js on the top left corner.

And DOCUMENTATION links to the main page of the documentation.

In fact separate this one links into two.

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You're welcome, I'm happy to contribute !

When the result will be online ?

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On 06/02/2017 at 6:44 PM, Deltakosh said:

today or tomorrow :)

so... ?

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I'm happy to see that my tutorial about raycasts is now online, thx to Deltakosh and RaananW :

http://doc.babylonjs.com/tutorials/raycasts

So now the questions about that on the forum will be lighten and people can have directly the answers on the Documentation.

_____

I have some other ideas for improving existing tutorials. I don't know if I'll do it or someone else :

 

- Collision system :  precisions on ellipsoid dimensions, talk about oncollide    

(new features to add : draw ellipsoid, onGrounded variable and slope factor maybe)
 

- Animating bones : talking about the new features of 2.5 rotating bones, blending, playing animation only on certain bones

(new features to add : importing multiples animation from different action and timeline in Blender ?)

 

Dad72, Temechon and jerome like this

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