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Aduros

AddictingGames seeks Flambe Haxe developers

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I hear AddictingGames.com, a major online game publisher, is looking to expand into HTML5 and mobile games. After evaluating different game engines, they're choosing to fund cross-platform HTML5 and Flash games written in Flambe with Haxe.

If this sounds interesting to you, get in touch with them on Twitter!
https://twitter.com/AddictingGames/status/431170196523335680
https://twitter.com/AddictingGames/status/433031381371736064

Full disclosure: I'm the author of Flambe, a free, open source game engine written in Haxe. More information on that can be found at https://github.com/aduros/flambe.

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ok - so they accept html5 games - guessing it's aimed at mobile/tablet right? how come you had to go about flash for the branding part ? it's not some kind of as3 api freaky thing i hope?? Uhh and I have to mention that your Zombies Can't jump game absolutely rock!!! 

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Congratulations, Flambe looks great!
I do not know much about haxe development, but is it possible to use third party api's (like Chartboost, Facebook ...) or is there  any other way to monetize a games written with Flambe ?

@kali
Addictinggames games just launched their new mobile(html5) site: m.addictinggames.com

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not to hijack the thread.. but has any one sold/licenced html5 mobile games to addictinggames or are they still only about flash games??? 

 

Not a hijack at all :) It looks like they license both HTML5 and Flash games. So if your game runs on both, they can put it on both desktop and mobile sites.

 

eg: This Flambe game at http://www.addictinggames.com/action-games/backalleybrawl-game.jsp and http://m.addictinggames.com/content-items/html5-games/back-alley-brawl/index.html

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I do not know much about haxe development, but is it possible to use third party api's (like Chartboost, Facebook ...) or is there  any other way to monetize a games written with Flambe ?

 

For iOS/Android, you can use Chartboost/Facebook/etc via AIR native extensions. For HTML5, you can use the same APIs available to JS. For Flash, the same APIs available to AS3.

 

Check out this Flambe game that's integrated with clay.io's API (HTML5): http://hauntedblocks.clay.io and Kongregate's API (Flash): http://www.kongregate.com/games/lordkryss/haunted-blocks

 

Also, a Flambe game I wrote that's integrated with Facebook in-app purchases: https://www.facebook.com/appcenter/everybodyruns

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For iOS/Android, you can use Chartboost/Facebook/etc via AIR native extensions. For HTML5, you can use the same APIs available to JS. For Flash, the same APIs available to AS3.

 

Check out this Flambe game that's integrated with clay.io's API (HTML5): http://hauntedblocks.clay.io and Kongregate's API (Flash): http://www.kongregate.com/games/lordkryss/haunted-blocks

 

Also, a Flambe game I wrote that's integrated with Facebook in-app purchases: https://www.facebook.com/appcenter/everybodyruns

When I did Haunted Blocks I did haxe externs for clay.io which make using them easier to use if any of you are interested in their API: https://github.com/lordkryss/clayio-hxterns

 

 

Edit: the API in the flash version are mochi and not kongregate, but any flash API is usually easy to add to a haxe -> flash game

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