alex_h

Bug Match

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Here's my new game - Bug Match. It's the second game I've produced as an independent developer.

 

http://www.alexh.org/bugmatch/

 

It's a basic match-3 format game with 3 levels of increasing difficulty and a local high score table at the end.

 

title_screen.jpg

 

level1.jpg

 

level2.jpg

 

level3.jpg

 

level_complete.jpg

 

highscores.jpg

 

I guess the game concept is pretty far from original, but still I'm quite happy with the result. It's built with my own framework, that now borrows a little from Pixi.js here and there.

Let me know if you see any issues!

 

cheers,

Alex

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Well it looks reeeaaaallly good. Very very polished. Playing it in chrome was much better than in firefox because in firefox there is only one sound effect, which really took away from it.

 

Ok, now I think you should use your fantastic art and programming skills to create something original!

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Thanks! Yeah I decided to really cut down on the amount of sound I included in the non-web audio fallback as I've just had so many problems with it in the past. I agree, the game is a lot nicer with full sound.

 

I have a less un-original plan lined up for my next game  :P

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Oops, I think I found the problem you are getting at enpu - if you open and close the help before you click the start button you do get 2 music loops on top of each other when you then hit start!

Thanks for drawing my attention to that one, better get it fixed!

 

cheers,
Alex

 

[EDIT - thats now fixed]

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Thanks, yeah more levels would have been nice, but I'd have had to have come up with a different mechanism for level progression to do that. There's not really any scope for cramming any more tiles into the grid, the tiles on level 3 are already almost too small for phone displays!

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    I had one of these games on a old phone and played exactly the same. What they did was change the board itself to different shapes or put obstacle tiles and then there where gems( it was gems instead of bugs) that where  still on the ore so you had to like match them more than once to get rid of them. The board itself never changed size. It seemed to have an unlimited amount of levels. It also have small power-ups, like a hammer that would break any tile on a single hit. I think there is plenty you can do with it now that the engine works and all of the graphics are in place. 

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Thanks guys. I'll have a think about how I could leverage in some more levels. Maybe some exploding bugs that take out surrounding tiles when matched or something like that!

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I always like Match-3 Games. They're fun to play from time to time! I like the minimal design. Just get into it and play. Here are some things you might want to improve. Just some ideas:

  • integrate swipe: so I just swipe from one tile to another and it switches the places (This would also be good to make it mobile compatible)
  • when there is a combo it detects the combos kinda slow. Might want to make faster so its a bit more dynamic
  • When I swap the bugs, I can't swap anymore bugs. Is this wanted? 

So yeah, just some ideas. Might be interesting to have :)

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Thanks dude, yeah swiping is a good idea, shouldn't be hard to add I guess. And speeding up the combo response ought to be possible too.

I intentionally lock out user interaction while it is refilling the grid though as otherwise it could get pretty confusing and you could easily end up with errors where more than one item ends up on a single tile and things like that.

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Hi all,

I've updated the game layout, optimizing it for smaller mobile devices by allowing bigger tiles on level 3.

I also implemented a swiping mechanism for swapping tiles, thanks to RadicalDude for the suggestion.

 

cheers,

Alex

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