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Found 4 results

  1. Hello all, I have two simple questions. First of all, is it possible to collide a Phaser.Sprite with a Phaser.Rectangle? If not, is it possible to collide two Phaser.Rectangles? Thanks in advance...
  2. I'm currently starting with phaser, so this might not be the best way to move a sprite. But it was working for me on 2.0 and now it doesn't so I'm not sure if I am doing things the wrong way or if it's a bug. Given the following code: http://pastebin.com/2N4iAmTd I get 2 different behaviours depending on using 2.0 or 2.0.1 this.bird.body.xworks for 2.0 and moves the sprite apropiately. This doesn't seem to work on 2.0.1 as the value changes but it is not updated on redraw this.bird.x does not work for 2.0 (I'm not even sure it's valid) but in 2.0.1. is valid, but instead of moving the spri
  3. I was experimenting with spawning enemies from the right side of the game's canvas. The player, being on the left side shoots the enemies coming from the right. I have a problem though. When the player shoots the enemy while it spawns a couple pixels away from the right side of the screen, the enemy dies (I made a collision handler), but the problem comes when the enemy reaches halfway past the spawn point. It seems that if the enemy gets too close to the player the bullets don't seem to effect the enemy at all. The enemy seems to only die a couple of pixels away from the right side of the scr
  4. Hi, I'm tring to port an old game to 2.0 and I can't find the body.allowrotation for Arcade Physicsm do I need to change the physics engine to rotate my sprite body ?
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