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Found 5 results

  1. Vacancy: 3d browser game developer (BabylonJS, PlayCanvas or ThreeJS) with experience in multiplayer Collaboration: project-based, freelance / remote, part-time/full-time Compensation: $100 - $200 for a full day We are currently looking for a middle-level 3d game developer with good potential and experience making multiplayer games. ⠀ Main tasks: Working on 3d browser game projects with multiplayer support. Using existing developments as much as possible. We are open to any of these 3d game engines (BabylonJS, PlayCanvas, ThreeJS) Discussion of creative ideas, technical solutions and client edits in Discord and Telegram (English) Basic todo/progress management in Trello (no formalism) May be useful, but not required: Experience with React, webpack. Important notes: We really welcome soft-skills and pleasantness in communication! It is required to have an individual entrepreneur / self-employment, or the willingness to apply for them Please send examples of projects you have worked on and your code. I usually reply within 1 - 2 days. Thanks! Contacts: ildepadronhosna [at] gmail [dot] com
  2. Psi2d is a minimal extendible multiplayer 2D platformer shooting browser game. Following this old guide from valve, multiplayer games must cope with delays and the client must evolve the world while waiting for server's updates: for this reason the game is made with node.js. HTML client and node.js server are capable of sharing the same codebase ❤. I had the idea of a 2D multiplayer shooting gain back in 2008, inspired by Commander Keen. I did some trials in Java but didn't manage to make anything interesting. Then I re-started the project as a HTML/JS browser game and decided to leave it open source:) It is slim, lightweight and minimal. I wanted to make it mobile-friendly so this (so far: but I am open to changes) is a "one-button-game": you can run and shoot with touch only. On mobiles: swipe on the lower side of canvas to move and jump; tap on the upper side of the canvas to shoot. On desktops: WAD/arrows/space to move; click to fire. The game is easily expandible and it is possible to add new kind of elements, level and player skills. So far there is only one level (made with Tiled Map Editor with tiles from kenney.nl. And four characters with assets from gameart2d.com and four characters. Youtube gameplay: https://www.youtube.com/watch?v=qfNqr_UtGLU Github repo: https://github.com/aragagnin/psi2d Game is running at itch: https://psi2d.itch.io/psi2d
  3. Hi!, I’m a independent game programmer, and I have started a multiplayer RPG game, here a link to it: https://multionline.herokuapp.com/ And a picture to see the style of the game (not pixel art): I have make all the code for the game, and the graphics and sounds are mainly from free assets and some help from an illustrator. What I’m looking for is help with the graphics and maps of the game, so if you already have some graphics of the style or want to collaborate to make the game please contact me!. Also you can see the main story of the game in the tutorial, if you like it and have ideas to improve it I will really appreciate it. Best, Nicolás.
  4. i'm using euroca.io , i want to make a native app using cooconjs, my application show a black screen, can some one help me ?
  5. Hi everyone, i'm here because i have a little problem with the canvas. i'm doing a multiplayer game, MMORPG or what ever, i need your help because i have this lines: ctx.save();ctx.scale(-1,1);ctx.drawImage(img,x - 5 ,y - 5,Sx,Sy);ctx.restore(); That lines are used to get an horizontal flip in the context, and draw de sprite, but my problem is that isn't working and i don't know why. I test with ctx.scale(2,2); and it's works but when i want to flip horizontal isn't works(when i put scale(-1,X)). So if someone knows about this, please answer me. EDIT: My problem is the sprite, when i scale the context, the sprite or the image, disappears. PIC: Thanks.
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