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Showing results for tags 'adobe animate'.
I am making UI Components Framework for Phaser 3, that is driven by JSFL-generated jsons and atlases. It means that you can build your UI in Abode Animate, export it with given script, and forget about manual code positioning and building stuff! Please, try it out. https://xense.github.io/phaser-ui-comps-docs/tutorial-showcase.html Docs, examples, tutorials: https://xense.github.io/phaser-ui-comps-docs There are two basic things in this framework. First is ComponentClip, which is a view instance, it is recursively self-build by provided json and atlase
Welcome Everyone A game of connecting between pieces? Can anyone help me? i use adobe animate type HTML5 canvas ? why the code not work ?? Pagel.fla
I want to make HTML5 game by using video but not only interactive video. I already tried to use adobe animate(Action script 3), it is work fine but the player need adobe flash to play it. I already tried to use adobe animate(HTML5 canvas) but there is no option to embed video to timeline(sync frame and audio) I need suggestion about game engine or other software that can embed video to timeline and make the button for player to interact with game in some frame.
Hi I would like to use Adobe Animate (the old Adobe Flash) to create sprite sheets and use them into Phaser. I think it's better option for us than Texture Packer because you can select quickly which elements add or not and export movieclips that follow paths. All works fine except I can't see how to set the spriteSourceSize and sourceSize with the same dimensions as frame. With Texture Packer I don't have that problem. The result is a Phaser.Sprite with width and height properties with the same values of the entire sprite sheet. This generates problems when we want to set the